Comments

Log in with itch.io to leave a comment.

Hey that's a cool concept, that I have not seen anywhere else in the jam ! I like how you actually play the luck itself ! 

The only thing I don't find really clear here is your actual goal : I didn't really understand why I gained or lost popularity, nor what popularity actually meant, is it the dice that has a popularity ? I don't think it made a lot of sense. I think this game was already fun just as a toy where you get to judge people based on a vague description. 

I gave me some ideas that could be interesting to explore : if you just focus on the idea that you are the dice, you could make a game where people play a board game, like for example a monopoly, and you decide which score players get at each turn. You need to help a specific player win, without being too unfair in order to prevent other players to notice and call you character a cheater...

Or you could turn it into a game in a world where life or death of condemned people are decided with the roll of a dice. You get the charges the person is accused of, some info about him, and then you decide if he lives or die. The popularity would become a judgement accuracy...


Final note : in your texture import settings you can set the filter mode to "Point" instead of bilinear or trilinear, it might remove the blurriness you have currently on your sprites.

Hope it helped !

(1 edit)

Hey!

Thanks a lot for playing and giving me a review on the game! 

I could see why the popularity thing wasn't that understandable... The main point of popularity was somewhat similar to the second idea you had :

The idea of popularity was basically, It is the popularity of the company of your dice... The more the popularity of the dice, the more the customers/people you get to judge... I will probably change the popularity to something reputation in the update I am currently working on...

Also thanks for the tip! been struggling a bit on how to make my pixel art better in-game, so it helps!

TL;DR, the idea of the popularity was basically the more right decisions you make the more popular is your dice hence more people use it, which gives you more to judge

NOTE : Also, the popularity/reputation comes in to play in this update in the form of story LORE :)